Masaaki Ishida

Ninja

Body

Quickness

Strength

Charisma

Intelligence

Willpower

Essence

Magic

Reaction

5

9

5

3

6

8

6

6

7 (11)

Athletics 8
Biotech 4
Blowgun 5
Clubs 5
Computer 3
Demolitions 3
Edged weapons 7
Electronics 5
Etiquette (Yakuza) 3 \ 5
Martial arts - Ninjitsu 8
Pistols 3
Stealth 8
Thrown weapons (Shuriken) 5 \ 7
Underwater combat 3

Initiative: 11 + 3D6

Combat pool: 11

Martial arts maneuvers:

Kick attack : +1 Reach, -1 to hit you until you next act

Sweep attack : knocks folks over whilst doing 1/2 normal damage instead of none

Blind fighting : visibility TN for darkness (or blindness) only +2

Ground fighting : negates opponent's modifier for you being prone

Physical adept powers:

Missile parry : can deflect or catch slow-moving missile weapons aimed at you. Reaction test, TN (10 - TN for range of incoming attack)

Missile mastery : improvised thrown weapons do (STR/2)L damage, physical if pointy, stun if not, also +2 to Power of normal thrown weapon attacks

Traceless walk : leave no footprints, make no noise from contact with ground, don't set off ground pressure-based alarm systems

Flexibility : -1 to TN for escape tests, can squeeze through small openings and passages

Improved reflexes 2 : +4 to Reaction, +2D6 to Initiative