Toshiro Uchino
Samurai
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Athletics (Weight lifting) | 4 \ 6 |
Biotech | 4 |
Build \ Repair Katana | 3 |
Build \ Repair Pistols | 4 |
Build \ Repair Sub-Machine Guns | 5 |
Car | 4 |
Clubs | 5 |
Edged Weapons (Katana) | 8 \ 10 |
Etiquette (Yakuza) | 4 \ 6 |
Instruction | 4 |
Intimidation | 6 |
Martial Arts - Judo | 6 |
Negotiation | 3 |
Pistols | 4 |
Stealth | 4 |
Sub-Machine Guns | 5 |
Initiative: 9 + 3D6
Combat pool: 8
Martial arts maneuvers:
Throw : regular melee attack to +2, STR test TN (opponent's BODY minus melee successes), opponent thrown successes in metres and is prone - does 1/2 Power damage, rounding down
Sweep attack : knocks folks over whilst doing 1/2 normal damage instead of none
Close combat : negates all reach bonuses, reduces power of attacker's attacks by 1
Cyberware:
Titanium bone lacing (alphaware) : +2 Body, +1 Impact armour, +1 Ballistic armour, unarmed blow does (STR + 4)M damage
Wired reflexes 2 (betaware) : +4 to reaction, +2D6 initiative dice
Smartlink (basic) : -2 to hit with smartgun rigged weapon
Data filter (betaware) : stops you hearing stuff you ain't supposed to when bodyguarding the boss
Cybereyes with flare compensation, low-light and thermographic (betaware) : see in the dark, and in the bright