Kimura Takashi

Magician

B

Q

S

C

I

W

E

M

R

5

6

5

7

6

8

6

7

6

Athletics 3
Aura reading 6
Biotech 3
Car 2
Clubs 4
Conjuring 8
Etiquette (Yakuza) 3 \ 5
Interrogation 4
Martial arts - Aikido 6
Negotiation 4
Pistols 5
Shotguns 5
Sorcery 8
Stealth 3

Initiative: 6 + 1D6

Combat pool: 10

Spell pool: 7

Astral Combat pool: 7

Martial arts maneuvers:

Close combat : negates all reach bonuses, reduces power of attacker's attacks by 1

Throw : regular melee attack to +2, STR test TN (opponent's BODY minus melee successes), opponent thrown successes in metres and is prone - does 1/2 Power damage, rounding down

Whirling : negates enemy's friends-in-melee bonuses, gives you +1 to hit

Spells:

Fireball 4, Manabolt 7, Mass agony 5, Mind probe 4

Heal 6, Invisibility 5, Levitate 5, Sterilise 4