Masaaki Ishida
Ninja
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Athletics | 8 |
Biotech | 4 |
Blowgun | 5 |
Clubs | 5 |
Computer | 3 |
Demolitions | 3 |
Edged weapons | 7 |
Electronics | 5 |
Etiquette (Yakuza) | 3 \ 5 |
Martial arts - Ninjitsu | 8 |
Pistols | 3 |
Stealth | 8 |
Thrown weapons (Shuriken) | 5 \ 7 |
Underwater combat | 3 |
Initiative: 11 + 3D6
Combat pool: 11
Martial arts maneuvers:
Kick attack : +1 Reach, -1 to hit you until you next act
Sweep attack : knocks folks over whilst doing 1/2 normal damage instead of none
Blind fighting : visibility TN for darkness (or blindness) only +2
Ground fighting : negates opponent's modifier for you being prone
Physical adept powers:
Missile parry : can deflect or catch slow-moving missile weapons aimed at you. Reaction test, TN (10 - TN for range of incoming attack)
Missile mastery : improvised thrown weapons do (STR/2)L damage, physical if pointy, stun if not, also +2 to Power of normal thrown weapon attacks
Traceless walk : leave no footprints, make no noise from contact with ground, don't set off ground pressure-based alarm systems
Flexibility : -1 to TN for escape tests, can squeeze through small openings and passages
Improved reflexes 2 : +4 to Reaction, +2D6 to Initiative