Theatrics vs Human Perception, January 2010: Heavy Gear

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Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Shane on Tue Jan 19, 2010 10:20 pm

As in times gone by, the gamer is oft called upon to display feats of great informedness. Shane, Dave, humbug and Liam instruct you on the specifics of Heavy Gear, complete with pre-packaged opinions for you to pretend to share. It's a bit like My Fair Lady, with particle cannons.
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Stonewolf on Wed Jan 20, 2010 2:36 am

I actually quite like third edition complexity.
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Liam on Wed Jan 20, 2010 11:12 am

It has it's merits. I do like the idea in general of separating your aptitude at a skill and the depth/breadth of your knowledge of it. It can really allow for the out of your league feel that you sometimes want when trying to do something that is way over your head. It can also mean that easier tasks are more likely to be done well since the player will be getting a bonus from their higher complexity. By my reckonin it's an attempt to get around the simple/complex skill problem of previous editions. In 1st ed the xp cost of a simple skill was the same as now 1 = 1, 2 = 4, 3 = 9, 4 = 16 etc etc. However if a skill was complex then it cost double the xp. Since pilot gear, gunnery gear, and many of the other skills you needed to be a pilot were complex this did hamstring you a bit. Some of the choices of what was simple and what was complex were also somewhat puzzling. Were the complexity rules expanded more (an errata with a table could work for this) then I think it could be great, as is now it's meh
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Shane on Wed Jan 20, 2010 11:48 am

The problem with it is that the book never explains what it's for, and it seems very inconsistent when you try to apply it similarly to all skills. What does a high complexity in Pilot (Air) mean, for example? Jumbo jets? Gliders? I learned this one from Paula Abdul?

All complexity in the book is is a concept, and it's a nice concept, but it's too hollow to count as rules. Almost any rules that there are to apply it in-game are home-brewed, I submit.
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Stu on Wed Jan 20, 2010 1:27 pm

I noticed you failed to mention that shortly after that "character" fell below 5 emergency dice....he died :D
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Liam on Wed Jan 20, 2010 11:19 pm

That's what happens when you sell out your cadre and your hemisphere!
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Stonewolf on Thu Jan 21, 2010 1:18 am

I will admit, there are some strange freaks with the 3rd ed system but on the whole I like it.

JPs Combat Sense rolls are the strangest instance of complexity I've encountered in pixies game. Initiative rolls are all complexity 1 so JP gets the best of 2d6 plus 2 for perception plus 1 for complexity 2 ...
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Stu on Thu Jan 21, 2010 8:56 am

Liam wrote:That's what happens when you sell out your cadre and your hemisphere!


He was a patriot goddammit
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Liam on Thu Jan 21, 2010 2:11 pm

Using the auld selling out your country to save it stick won't fly here!
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Arquinsiel on Fri Jan 22, 2010 1:53 am

Fuck you guys, Tera Nova sounds awesome with it's 36 hour day. I just need it to be a 38 hour day and I'm sorted.

The first game was Activision milking the Mechwarrior 2 engine for one more game and using Heavy Gear to do it with. The second was a hell of a lot more graphically impressive.

The internet also mentions a card game.
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Stu on Fri Jan 22, 2010 9:00 am

Liam wrote:Using the auld selling out your country to save it stick won't fly here!


How was he to know his handler was a Northern Spy.

I'm confident he's going to get full Military Honour, he was a hero after all
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Shane on Fri Jan 22, 2010 11:32 am

Stu wrote:He was a patriot goddammit

Wouldn't he have to actually have been born up there to count as a patriot?
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Stu on Fri Jan 22, 2010 1:26 pm

Shane wrote:
Stu wrote:He was a patriot goddammit

Wouldn't he have to actually have been born up there to count as a patriot?


Next Heavy Gear Session, I'm straping Dynamite to my chest and guess who I'm coming after!!!
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Stonewolf on Fri Jan 22, 2010 6:37 pm

Stu wrote:
Shane wrote:
Stu wrote:He was a patriot goddammit

Wouldn't he have to actually have been born up there to count as a patriot?


Next Heavy Gear Session, I'm straping Dynamite to my chest and guess who I'm coming after!!!


Surely you should be strapping dynamite to your Gears chest, otherwise you're sure to fail ...
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Re: Theatrics vs Human Perception, January 2010: Heavy Gear

Postby Liam on Sat Jan 23, 2010 12:16 am

Well he'd also have to have access to explosives which he doesn't ain't neither I nor supplies are likely to give him. Unless he has demolitions he'll also have a hard time rigging something up
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